Official Rules

Official Dress Code for Amateur and Open Events

  • A collared shirt will be required at every Amateur Event unless otherwise specified. If a participant is not in a collared shirt they will not be allowed to play until they are in a collared shirt. Each player has a 5 minute window to arrive at their table ready to play. Should a player be put on the clock, a 1 rack penalty will be given for every 5 minutes expiring after the match is called. The event will carry on and when both players are present, play will continue with any penalties in effect.
  • Slacks are preferred. Jeans with no tears, holes, or strings are allowed. Pants must be worn at the waist.
  • No flip flops, sandals, or bare feet. Casual dress shoes and tennis shoes are preferred.
  • Hats are okay as long as they are worn properly. 
  • Smart Casual Shorts Are Allowed (Golf Shorts, Khaki Shorts, and Cargo Shorts
  • Jean Shorts, Basketball, and Performance Fabric Shorts are not allowed.

Official Rules of the Florida Pool Tour


  1. Rack Your Own
  2. 2 Ball Required to be behind the 9-Ball in left or right positions.
  3. Attempting to freeze numbered balls in a particular position by rolling the front ball backwards is prohibited. The very last motion while racking must be forward. There is no using of the fingers to place or freeze a ball from the front.
  4. Once the rack is lifted, you may not touch the balls. If you must adjust the balls you may only do so with the rack in place. 


  1. Winner will break
  2. Legal Break : A legal break occurs when a) the one (1) ball (object ball, or substituted lowest ball on the foot spot) is struck first by the cue ball and a minimum of four (4) numbered balls driven to the rail, or b) a numbered ball is legally pocketed.
  3. The 9-Ball does not count in the bottom 2 pockets on the break. It must be made in the top 4 pockets to be a legal win.
  4. The 10-Ball does not count in any pockets on the break. It must be called and pocketed legally to win.


  1. At any time a player moves the next ball in rotation during a deliberate stroke, a foul will be assessed and the opponent will receive ball-in-hand. If the player accidentally moves a ball not during a deliberate stroke, then it is up to the opposing player to place or agree to the placement of the object ball, back to its original position.
  2. At any time a player moves an object ball (either in front of the cue ball, or while bridging over said object ball) during a deliberate stroke in an attempt to perform a jump shot or masse shot, a foul will be assessed and the opponent will receive ball-in-hand. If the player accidentally moves a ball not during a deliberate stroke, then it is up to the opposing player to place or agree to the placement of the object ball, back to its original position.
  3. At any time a player moves 2 or more object balls during their turn at the table, a foul will be assessed and the opponent will receive ball-in-hand. 

Push Rule

  1. The player who executes a legal break and pockets a numbered ball has the option to push out (shoot the cue ball) on the first shot after the legal break. If no balls are legally pocketed on the break, the incoming player retains the option to push out. After a legal push out, the incoming player has the option to accept the position of the cue ball and execute a shot, or pass (non-execute) the shot attempt and allow the opponent to shoot. During a push out, the player may shoot the cue ball to any area on the table by executing a legally attempted shot. There is no requirement for the cue ball to strike a numbered ball or rail or to drive any ball to a rail, and any numbered ball that is pocketed stays down. The only numbered ball to be spotted is the nine (9) ball. A push out must be executed by means of a legally stroked shot. There is no requirement for any ball to strike a rail during a push out. Any illegal shot results in a foul, giving the incoming player cue ball-in hand. The push out must be declared, and the player attempting the push out must receive acknowledgement from the opponent. If the player receives an acknowledgement from the opponent and executes the shot, it will be considered a legal shot. All rules pertaining to fouls shall apply, regardless of intent, final placement or path of the cue ball or struck numbered balls.

3 Foul Rule

  1. Three fouls in a row by the same player in a single game results in a win for his or her opponent. The opponent must warn the player when he or she has fouled twice, and the player must acknowledge the warning. This must happen before the incoming player is addressing the table. If the intended shooter is at the table, it is too late and will be considered unsportsmanlike to interrupt the shooter.
  2. If the opponent has not warned the player and received acknowledgement for the two fouls, and the player fouls a third time, then the player will begin his or her next inning in the same game with two fouls.

Match Length or Races

  1. Unless otherwise specified.
  2. Amateur Races will be to 7 on the Winner and 5 on the Losers side of the tournament bracket. 
  3. Open/Pro Races will be to 8 on both sides of the tournament bracket. 
  4. Finals will be a race to 8 for Amateur and a race to 9 for Open/Pro. 
  5. If the undefeated player of the Winners side of the tournament bracket were to lose, there will be a 1 rack shootout to determine the title winner.

Games On The Wire

  1. At any time the tournament director may ask that a select player(s) cede 1 or 2 games to his opponent. These players are designated by tour officials to exhibit qualities of a top amateur player, road player, and/or professional player.
  2. If a player is to give up any games, he must announce this to his opponent and it is the opponent’s (player receiving the free games) responsibility to make sure the game(s) is marked BEFORE the start of the match.